Kerbal Space Center | ||
Location | Kerbin | |
Coordinates Map | 0° 6′ 9″ S | |
74° 34′ 31″ W | ||
Altitude | ~68.41 m | |
Since version | 0.7.3 |
- Mission Control Plus 1 13 000 Dollars
- Mission Control Plus 1 13 000 Equals
- Mission Control Plus 1 13 000 Yen
The mission had launched two days earlier, and the three astronauts aboard — James A. Lovell Jr., Fred W. — were already 200,000 miles from Earth, well on the. Space station: Russian segment VHF-1 channel for communication with Moscow, also used to relay Mission Control to the Shuttle during docking. Used as part of the ISS Early Communications System over the USA working with the Wallops Facility and White Sands and still used there occasionally but mainly in test mode. Apollo 13, NASA's third crewed mission to the moon, launched on April 11, 1970. Two days later, on April 13, a fault in the electrical system of one of the Service Module's oxygen tanks produced an explosion that caused both oxygen tanks to fail and also led to a loss of electrical power.
The Kerbal Space Center illuminated at night
The Kerbal Space Center (abbr. KSC), located on Kerbin, is the main area where all management of the Kerbal Space Program happens. It features thirteen buildings and structures on an approximately 25 km² plateau. All buildings, except for the runway, are placed on hexagonal sections and can be destroyed if Indestructible Facilities is disabled in the difficulty settings.
In Career mode, the buildings can be upgraded and have three levels, with the starting buildings having significant restrictions, including limitations on craft mass, action groups, or the ability to track asteroids. Building upgrades cost funds and can be requested by right clicking the building in question.
The KSC and each of its buildings are biomes which can be examined for science (see building articles for details). Additional biomes become available for some buildings as they are upgraded.
- 1Primary structures
- 2Secondary structures
- 3Non-functional structures
Primary structures
The costs shown here assume a career played on the default Normal difficulty. The actual cost for an upgrade is the number displayed below multiplied by the Funds Penalties setting.
Vehicle Assembly Building
- → Main article: Vehicle Assembly Building
The Vehicle Assembly Building (abbr. VAB) is a large construction facility at KSC, where rockets and other vertically launched spacecraft can be designed. Craft designed in the VAB can only be launched from the Launch Pad, though it is possible to import vessels between the VAB and SPH.
Level | Cost | Supported part count | Action groups available |
---|---|---|---|
1 | Start | 30 | None |
2 | 225 000 | 255 | Basic: Abort, Brakes, Gear, Lights, RCS, SAS, Stage |
3 | 845 000 | Unlimited | Basic and Custom 1-10 |
The default actions associated with the basic groups (except abort) are always available - it's always possible to stage, turn lights on and off, etc. - but until the VAB is upgraded they can't contain arbitrary actions.
Launch pad
- → Main article: Launch Pad
Craft designed in the VAB will be launched from the launch pad. This launch platform allows vertical launches, or may serve as a starting point for rovers. It is too small to be useful for craft that require take off or landing runs.
Level | Cost | Max vessel height (m) | Max vessel width (m) | Max vessel mass (t) |
---|---|---|---|---|
1 | Start | 20.0 | 21.2 | 18 |
2 | 75 000 | 36.0 | 39.6 | 140 |
3 | 282 000 | Unlimited | Unlimited | Unlimited |
Spaceplane Hangar
- → Main article: Spaceplane Hangar
The Spaceplane Hangar (abbr. SPH) is a facility similar to the VAB that allows construction of aircraft and spacecraft in a horizontal environment which can then be launched from a conventional runway.
Level | Cost | Supported part count | Action groups available |
---|---|---|---|
1 | Start | 30 | None |
2 | 225 000 | 255 | Basic: Abort, Brakes, Gear, Lights, RCS, SAS, Stage |
3 | 845 000 | Unlimited | Basic and Custom 1-10 |
The default actions associated with the basic groups (except abort) are always available - it's always possible to stage, turn lights on and off, etc. - but until the SPH is upgraded you can't add arbitrary actions.
Runway
- → Main article: Runway
Vessels designed in the Space Plane Hangar can only be launched from the runway. It can also be used for landing. At the moment there is only one runway (09/27) in service with a length of 2526 m going from east to west and a width of 70 m. There is also a runway on an island to the southeast, which is available for landing but not launching. By default, craft designed in the SPH face a 90° heading (facing east) and start from the west end.
The starting runway is just a dirt track. It's so uneven and bumpy that it's usually easier to land (and, with some planes, take off) on the hills to the west instead - or resort to parachutes.
Level | Cost | Max vessel length (m) | Max vessel width/height (m) | Max vessel mass (t) |
---|---|---|---|---|
1 | Start | 20 | 15 | 18 |
2 | 75 000 | 36 | 28 | 140 |
3 | 282 000 | Unlimited | Unlimited | Unlimited |
Tracking Station
- → Main article: Tracking Station
The Tracking Station allows access, observation and management of all missions currently active, including splashed-down or landed ships. Note that this does not include crashed or otherwise ended missions. Any Kerbals, craft or debris safely on Kerbin's surface can be recovered here (debris around the KSC can also be recovered directly from the main screen). Debris can be tracked and deleted here. Celestial bodies can also be observed at the Tracking Station.
Level | Cost | Functions |
---|---|---|
1 | Start | Orbits visible in map, flight planning available (with upgraded Mission Control) |
2 | 150 000 | Patched Conics visible in map |
3 | 563 000 | Patched Conics visible in map and unknown object tracking |
Astronaut Complex
- → Main article: Astronaut Complex
Mission Control Plus 1 13 000 Dollars
The Astronaut Complex allows hiring of astronauts to join the crew of future missions.
Level | Cost | Capacity | Kerbals can EVA and plant flags |
---|---|---|---|
1 | Start | 5 Kerbals | Unavailable |
2 | 75 000 | 12 Kerbals | Available |
3 | 282 000 | Unlimited | Available |
Flag Pole
- → Main article: Flag Pole
The Flag Pole is located in front of the Astronaut Complex and can be used to select a default mission flag.
Secondary structures
Research and Development
- → Main article: Research and Development
The Research and Development building allows players to unlock spacecraft parts in career and science mode by researching nodes on the tech tree. All science archives are stored here.
Level | Cost | Science limit | Surface samples and resource transfer |
---|---|---|---|
1 | Start | 100 | Unavailable |
2 | 451 000 | 500 | Available |
3 | 1 690 000 | Unlimited | Available |
Mission Control
![Mission control plus 1 13 000 dollars Mission control plus 1 13 000 dollars](https://i.imgur.com/EqDBOAN.jpg)
- → Main article: Mission Control
Mission Control is a small building located north of the VAB and east of the SPH. It is used for getting contracts.
Level | Cost | Active contracts | Flight planning |
---|---|---|---|
1 | Start | 2 | Unavailable |
2 | 75 000 | 7 | Available |
3 | 282 000 | Unlimited | Available |
Administration Building
- → Main article: Administration Building
The Administration Building is a small building in face of the Astronaut Complex. It is can be used for getting/using strategies.
Mission Control Plus 1 13 000 Equals
Level | Cost | Active strategies | Commitment |
---|---|---|---|
1 | Start | 1 | 25.0% |
2 | 150 000 | 3 | 60.0% |
3 | 563 000 | 5 | 100.0% |
Non-functional structures
The illuminated water tower at night
Coolant Tanks
A big globular Coolant Tank with a climbable ladder as well as three smaller Coolant Tanks can be found south-west of the Launchpad.
Water Tower
Located south-east of the Launchpad, the Water Tower is about as tall as 1/3 of the VAB. It is part of an unseen, non-functional Sound Suppression Water System similar to the one at Launch Complex 39 in real life.
Flag Pole
A second flag pole can be found on the northwest of the Launch Pad. Leech 3 1 42.
Crawlerway
The crawlerway connects VAB with the launchpad. It's upgraded along with the launchpad, getting more advanced tracks.
Location of the functional buildings in the Space Center
Location of the KSC on Kerbin, From Orbit
The KSC is on a roughly square-shaped, sandy peninsula on the east coast of an Africa-shaped continent. The launch pad is precisely on the equator. Things 3 3 – elegant personal task management tools. To assist in spotting the KSC from orbit, please refer to this handy map (it's marked with the red arrow):
See also
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Retrieved from 'https://wiki.kerbalspaceprogram.com/index.php?title=Kerbal_Space_Center&oldid=80960'
Update: It's winter break this week for many businesses, including Ars. So while staff are off enjoying some downtime (whether with family or their favorite video games), we thought we'd resurface something relevant to perhaps our favorite holiday story. Back in 1968, the crew of Apollo 8 soared to the heavens over Christmas. They paved the way for humanity's ultimate achievement the following summer, they brought the first officially approved holiday booze into space, and they took an image that continues to capture our imagination decades later. Since NASA and partners restored the famed Mission Control behind that mission earlier this year, we thought we'd resurface our guide to every console in the famed control center for anyone plotting 2020 vacation plans this week. This story originally ran on October 31, 2012 and it appears unchanged below.
Mission Control Plus 1 13 000 Yen
Ars recently had the opportunity to spend some quality time touring the restored Apollo 'Mission Control' room at the Johnson Space Center in Houston, Texas. We talked with Sy Liebergot, a retired NASA flight controller who took part in some of the most famous manned space flight missions of all time, including Apollo 11 and Apollo 13. The feature article 'Going boldly: Behind the scenes at NASA's hallowed Mission Control Center' goes in depth on what 'Mission Control' did during Apollo and how it all worked, but there just wasn't room to fit in detailed descriptions and diagrams of all of the different flight controller consoles—I'm no John Siracusa, after all!
But Ars readers love space, and there was so much extra information that I couldn't sit on it. So this is a station-by-station tour of Historical Mission Operations Control Room 2, or 'MOCR 2.' As mentioned in the feature, MOCR 2 was used for almost every Gemini and Apollo flight, and in the late 1990s was restored to its Apollo-era appearance. You can visit it if you're in Houston, but you won't get any closer than the glassed-in visitor gallery in the back, and that's just not close enough. Strap yourselves in and prepare for an up-close look at the MOCR consoles, Ars style.
The layout
Anytrans for android 6 3 4 20180209 download free. For most of Project Apollo, MOCR 2 had a fixed layout. Each station handled a specific, related group of functions; some watched over the spacecraft's hardware, or its software, or its position in space, or over the crew itself. Here's how things were laid out for most of Project Apollo:
Projection screens
MOCR 2 is dominated by five large rear-projection displays at the front, which are topped by nine smaller displays showing chronographic information. The large center display, called the 'ten by twenty' by Sy Liebergot (it measures 10 feet tall and 20 feet wide) was primarily used to display the vehicle's position and status during the current phase of the mission, using a complex system of physical slides overlaid on plots or columns of numbers. Housed at several positions within the projection space behind the screens were powerful quartz-lamp Eidophor video projectors, which bounced images off of mirrors and up onto the screen surfaces.
The side screens could be used to display the same channels as the individual console screens; Sy noted that during Apollo, the left-most screens might be set to display the vehicle command history and the current page of the flight plan; the right-most Eidophor was used to display television images, either from cameras used during the mission or from network TV channels when needed. The mainframe-generated, slide-overlaid images the Eidophors projected up onto the screens were quite crisp and clear.